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Medieval
Farmer

I worked on the game’s concept, built its early prototype in Blueprints and made the trailer.

My role
Game Designer / Level Designer
Studio
Game Hunters
Tools
Unreal Engine · Blueprints
My time on the project
2020 — 2021
Medieval Farmer — public project visual

Original Medieval Farmer trailer from my portfolio. This page covers my work on the early project, not later versions.

01 / Overview

My role on the project

Medieval Farmer was a farming and survival game concept built around construction, harvesting and progression. I worked on its concept, game design documentation and pre-production. I independently designed and implemented its building prototype in Blueprints, and created the project trailer.

My work also covered the environment for the vertical slice: level layout, landscape, foliage, lighting and visual presentation.

Game designBlueprint implementationLevel designTrailer creation

02 / Hands-on prototype

The building prototype

I designed and implemented the building interaction in Unreal Engine Blueprints:

Preview the placement

A green outline shows the player where the structure will be placed.

Check the resources

Placement checks whether the player has the required resources.

Place the structure

The player confirms placement with the left mouse button.

Build with the hammer

The player uses a hammer to build the placed structure.

03 / World & presentation

Environment and trailer

I developed the environment used to present the early game, including level design, level art, landscape work, foliage, lighting and post-processing.

I also created the trailer, working with cinematic scenes, Unreal Engine Sequencer and video editing.

Next project

Gunsmith Simulator

Get in touch

Get in touch

View my CV
Project trailer