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Wardogz

I worked on quest flows in articy, open-world design and combat analysis.

My role
Gameplay Designer
Studio
Illusion Ray
Tools
articy · Unreal Engine
My time on the project
Aug — Oct 2021
Wardogz — public project visual

Official teaser by Illusion Ray.

01 / Quest design

Quest flows in articy

At Illusion Ray, I created quest flows and placeholder dialogue choices in articy. I used flags and variables to track player actions and choices, then made later options available or blocked them based on those values.

The placeholder dialogue let me work out how a quest would branch before the final lines were written.

articyQuest designFlags & variables

02 / Other contributions

Open-world and combat design

I also worked on core open-world elements, contributed to character skillsets and analysed combat as part of the gameplay design work.

Outside work, I write and run tabletop RPG scenarios. Some of those projects are also in this portfolio.

Tabletop projects

Next project

Medieval Farmer

Get in touch

Get in touch

View my CV
Project trailer