Selected work / 02
Wardogz
I worked on quest flows in articy, open-world design and combat analysis.

Official teaser by Illusion Ray.
01 / Quest design
Quest flows in articy
At Illusion Ray, I created quest flows and placeholder dialogue choices in articy. I used flags and variables to track player actions and choices, then made later options available or blocked them based on those values.
The placeholder dialogue let me work out how a quest would branch before the final lines were written.
articyQuest designFlags & variables
02 / Other contributions
Open-world and combat design
I also worked on core open-world elements, contributed to character skillsets and analysed combat as part of the gameplay design work.
Outside work, I write and run tabletop RPG scenarios. Some of those projects are also in this portfolio.
Tabletop projectsNext project