Unity · Released project01 / Goat Gamez
Sports:
Renovations
I led the game’s design, worked on tasks and interactions, and wrote a C# editor tool for narrative designers.
Game designer · Gameplay implementation
I’m an Open World Designer at Techland. Previously, I worked on Sports: Renovations, Gunsmith Simulator and other projects. My experience includes game and level design, prototyping and gameplay implementation.
SELECTED WORK / 01Design · Implementation · Tooling
Sports: Renovations01 / Selected work
A few projects I’ve worked on, with a closer look at what I did on each one.
Unity · Released project01 / Goat Gamez
I led the game’s design, worked on tasks and interactions, and wrote a C# editor tool for narrative designers.
Quest design · articy02 / Illusion Ray
I created quest flows and placeholder dialogue choices in articy, using flags and variables to control which options were available.
Design & implementation · Blueprints03 / Game Hunters
I designed and implemented a building prototype in Blueprints. I also worked on the environment and made the trailer.
Level design · Released project04 / Game Hunters
My main work was level design and level art for an outdoor shooting range. I also contributed an idea for a clearer weapon-disassembly layout.
More of my work: gameplay logic in student prototypes, Unity balancing and tabletop games.
Explore prototypes & more
02 / About me
I’ve worked in game development since 2020, across game design, level design and hands-on work in the engine. I enjoy figuring out how a mechanic should work and then building or testing it.
At Techland, I work as an Open World Designer. My responsibilities include implementing level logic, setting up enemies and debugging gameplay.
Outside work, I create and run tabletop RPG scenarios. I studied Game Design and Game Studies at Kazimierz Wielki University; my B.A. thesis explored narrative choices in BioWare games.
Tabletop & personal projectsGet in touch