Game designer · Gameplay implementation

Hi, I’m Bartosz.
Game designer.

I’m an Open World Designer at Techland. Previously, I worked on Sports: Renovations, Gunsmith Simulator and other projects. My experience includes game and level design, prototyping and gameplay implementation.

Gameplay environment from Sports: RenovationsSELECTED WORK / 01

Design · Implementation · Tooling

Sports: Renovations
Where I’ve workedCurrentTechlandGoat GamezIllusion RayGame Hunters

01 / Selected work

Selected projects

A few projects I’ve worked on, with a closer look at what I did on each one.

More of my work: gameplay logic in student prototypes, Unity balancing and tabletop games.

Explore prototypes & more
Bartosz Figiel
Bartosz FigielGame Designer · Warsaw

02 / About me

About me

I’ve worked in game development since 2020, across game design, level design and hands-on work in the engine. I enjoy figuring out how a mechanic should work and then building or testing it.

At Techland, I work as an Open World Designer. My responsibilities include implementing level logic, setting up enemies and debugging gameplay.

Open World Designer · TechlandOpen-world content, gameplay setup and debugging
Lead Game Designer / Game Director · Goat GamezSports: Renovations
Gameplay Designer · Illusion RayWardogz
Game / Level Designer · Game HuntersMedieval Farmer, Gunsmith Simulator, Mars Colony Builder

Outside work, I create and run tabletop RPG scenarios. I studied Game Design and Game Studies at Kazimierz Wielki University; my B.A. thesis explored narrative choices in BioWare games.

Tabletop & personal projects

Get in touch

Contact

View my CV
Project trailer